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Militainment
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Everything about Militainment totally explained

Militainment is a portmanteau first coined by president Richard Nixon, that consists of 'Military' and 'entertainment'. It is defined as either:
  • a form of entertainment that features and celebrates the military
  • a form of entertainment controlled by the military
The U.S. military in particular excels in the authorship of militainment, although the Russian military also has plans to produce their own TV channel.
   Typical examples consist of a broad array of media, from television and movies, to reality shows and video games. It also involves the manufacture of pop culture icons with military like characteristics that people, typically young men, can look up to.
   Militainment serves a number of purposes. From recruiting to public relations and revisionist history of events depicted in news and history books. The military, through public affairs departments, maintains close ties to the entertainment industry as a way of enlisting their help in creating and distributing these forms of media and adding high production value and legitimacy.

Video games:

The game America's Army is a compelling example of militainment because the game fits both definitions of militainment: it features and celebrates the U.S. Army, and is controlled by the U.S. Army as well. In contrast to America's Army, KumaWar is a current training and entertainment platform for the U.S. Department of Defense as well as being distributed for free over the web by Kuma Reality Games. The series is very closely linked to the Navy SEALs. United States Navy recruitment videos are some of the videos the player can view in the game, and Zipper Interactive has also had competitions for SOCOM players to attempt to pass real boot camp for prizes as promotion for the game series. Also a momentary note here in that the United States Marine Corp also features a videogame for themselves called where there are two versions. The civilian version and the military version the latter used for the purpose of training individual Marines in handling drug addiction and battle fatigue in their squad.

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